Weapon System 2.0 Update!
Angel Zombies are now prevented from spawning and will instantly die upon spawn
Most sounds are added back
New Menu music
Planning on a new map soon idk when though (API Testing)
Planning on adding new weapons
Added a better rain sound for when a Bloodmoon is on the current round
Created a new Round Start, Round End, and Round Bloodmoon Start Round P
layers Now have Hurt Sounds
Rewritten Weapons so that they follow the new API
Fixed a bug that didn't deleted sound objects
Overly Reworking the weapon system again
Fixed Trophies not doing what its supposed to
Weapon System is a lot more server side now
Made shotguns only produce one Blood Particle Object per zombie instead of per hit of a zombie
Fixed Semi Weapons
Added back bullet spread
Removed Raycast Spread Factors From Melee Classes
Removed Aiming from many Melee Weapons that had the ability to aim
Made 8 Abstract Classes and 4 Interfaces Promptly
made it where Healing is only serverside instead of Client Called
Made sure Handlers for weapons get promptly cleared when server starts
Fixed Melee weapons BECOMING MINIGUNS AND NOT HAVING COOLDOWNS
Changed Grenades to throw farther
Most Auto Weapons are now functional
Grenades no longer need to 'Reload'
Made the Raygun Nonaimable
Fixed the Raygun from not having a cooldown
Fixed fire Particles spawning in the middle of the map instead of spawning on the player
Fixed Flamethrower spewing all of its ammo in the matter of seconds
Made the Flamethrower Nonaimable
Weapon Shot Perks are now Server Side Instead of client Side however farther testing will come tomorrow
Added a new burst weapon the B-209
New Commands Added to Console:
Clear
Debug
GiveItem
SetRound
SpawnZombie
StartNextRound
Zombies Vs Players
Status | In development |
Author | Game Development |
Genre | Shooter |
More posts
- Version 5.5Jun 02, 2022
Leave a comment
Log in with itch.io to leave a comment.