Weapon System 2.0 Update!


Angel Zombies are now prevented from spawning and will instantly die upon spawn 

Most sounds are added back 

New Menu music

 Planning on a new map soon idk when though (API Testing) 

Planning on adding new weapons 

Added a better rain sound for when a Bloodmoon is on the current round 

Created a new Round Start, Round End, and Round Bloodmoon Start Round P

layers Now have Hurt Sounds 

Rewritten Weapons so that they follow the new API 

Fixed a bug that didn't deleted sound objects 

Overly Reworking the weapon system again 

Fixed Trophies not doing what its supposed to 

Weapon System is a lot more server side now 

Made shotguns only produce one Blood Particle Object per zombie instead of per hit of a zombie

 Fixed Semi Weapons 

Added back bullet spread 

Removed Raycast Spread Factors From Melee Classes 

Removed Aiming from many Melee Weapons that had the ability to aim 

Made 8 Abstract Classes and 4 Interfaces Promptly 

made it where Healing is only serverside instead of Client Called 

Made sure Handlers for weapons get promptly cleared when server starts 

Fixed Melee weapons BECOMING MINIGUNS AND NOT HAVING COOLDOWNS 

Changed Grenades to throw farther 

Most Auto Weapons are now functional 

Grenades no longer need to 'Reload' 

Made the Raygun Nonaimable 

Fixed the Raygun from not having a cooldown 

Fixed fire Particles spawning in the middle of the map instead of spawning on the player 

Fixed Flamethrower spewing all of its ammo in the matter of seconds 

Made the Flamethrower Nonaimable 

Weapon Shot Perks are now Server Side Instead of client Side however farther testing will come tomorrow 

Added a new burst weapon the B-209

New Commands Added to Console: 

Clear 

Debug 

GiveItem 

SetRound 

SpawnZombie 

StartNextRound

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